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While

Screen-time campaign

Create an awareness campaign encouraging people to take breaks from

screens and reflect on everyday experiences they may be missing.
Third Year University Project 2025

Problem:

Excessive screen time and addictive digital behaviours have become part of daily life, often reducing meaningful offline experiences.

Insight:

Rather than shaming users, the campaign promotes a supportive and reflective approach to healthier screen habits.​​

Target Audience:

Adults aged 25–45 with high daily screen use.

Design Intent:

  1. Encourage healthier digital habits

  2. Develop supportive visual communication

  3. Engage audiences through digital and public spaces

Deliverables:

Logo & Visual Identity
30+ second animation
Brand guidelines

Interactive floor murals and stickers
Print materials
Website Design

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Brand-guidelines-mockup_edited.jpg
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